Cluedo. Der beliebte Detektivspiel-Klassiker im modernen Design: In der komplett überarbeiteten Auflage bewegt ihr euch in der Welt der Prominenten. Denn in. Cluedo - spannendes Detektivspiel für die ganze Familie, klassisches Brettspiel ab 8 Jahren. Marke: Hasbro. Hasbro Brettspiel»Cluedo«. Spieler: 2–6. Besonderheit: beliebtes Detektivspiel Altersempfehlung: ab 8 Jahren. Der beliebte Detektivspiel-Klassiker ganz.
Hasbro Brettspiel »Cluedo«Neues AngebotCluedo Game of Thrones Collector's Edition GoT Spiel Brettspiel Deutsch NEU. EUR 27, Lieferung an. Winning Moves Spiel, Brettspiel Cluedo Paderborn. Produkttyp: Brettspiele, Aktions- und Geschicklichkeitsspiele, Altersempfehlung ab (Jahren): Jahre. ab Cluedo. Der beliebte Detektivspiel-Klassiker im modernen Design: In der komplett überarbeiteten Auflage bewegt ihr euch in der Welt der Prominenten. Denn in.
Cluedo Brettspiel Navigation menu VideoCluedo - Nintendo Switch // Wir spielen Detektiv Anstatt herauszufinden, wer "Mr. Die Räder auf der Tafel bewegen sich tatsächlich, um Geheimgänge, versteckte Treppen und sogar das Dunkle Mal zu enthüllen. Jahrhundert holt. Kartenspielversion von "Cluedo", bei der die Spieler schlussfolgern müssen, wer Mr. Komplottkarte Es gibt Paysafecard Bild Arten von Komplottkarten: 1.
Die Räume werden durch Umschläge repräsentiert, die eine Karte mit einem Hinweis enthalten. Vorspeise, Hauptspeise und Dessert werden in den Spielablauf integriert und geben so Möglichkeiten für Überlegungen und Rückschlüsse.
Durch den Abend führt der Butler auf der beigelegten CD. Er gibt Anweisungen zum weiteren Verlauf des Spiels. Die Gäste tasten sich, geführt vom Butler, schrittweise an die Lösung.
Für die richtigen Schlüsse und für die Enttarnung des Mörders gibt es Punkte. Die beigelegte CD enthält neben der Soundtracks für die beiden Fälle auch Druckvorlagen für die Spielmaterialien Einladungen, Charakterinformationen, Lösungszettel usw.
Basierend auf der Grundidee des Spieles entstand die Kriminalkomödie Clue dt. Alle Mörder sind schon da die sowohl mit den originalen Charakternamen als auch drei möglichen Lösungen einzelner Morde aufwartet.
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Hauptseite Themenportale Zufälliger Artikel. Logo von Cluedo bzw. Sie dürfen einen Verdacht mit einem Raum aussprechen, in dem Sie nicht stehen.
Der Gast des Verdachts wird in den genannten Raum gestellt. Tatwaffen Alte Version u. Auflage v. Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map.
The centre room often referred to as the Cellar or Stairs is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play.
Coloured "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Each character starts at the corresponding coloured space.
At the beginning of play, three cards—one suspect, one room, and one weapon—are chosen at random and put into a special envelope, so that no one can see them.
These cards represent the solution. The remainder of the cards are distributed among the players. In older versions, play begins with Miss Scarlett and proceeds clockwise.
The objective of the game is to deduce the details of the murder, i. There are six characters , six murder weapons and nine rooms, leaving the players with possibilities.
As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, the room they are in, and weapon.
The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present. Suggesting an opponent's token is a legitimate board strategy; likewise the weapon icons, though esoteric.
A player may even suggest himself or herself as the murderer and may include cards in their own hand.
Once a player makes a suggestion, the others are called upon to disprove it. If the player to their left holds any of the three named cards, that player must privately show one and only one of the cards to them.
Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so.
A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn.
The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion.
However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave.
If all players except for one player have made an incorrect accusation, the remaining player automatically wins.
If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual. In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.
As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions.
Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.
Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.
Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a player's hand, but also which cards have been shown by another player.
It can also be useful in deducing which cards the other players have shown one another. For example, if Miss Scarlett disproves Rev.
Green's accusation that Mrs. Peacock did the crime in the Ballroom with the Candlestick, a player with both the Ballroom and Mrs. Peacock cards in their hand can then deduce that Miss Scarlett has the Candlestick.
A player makes a suggestion to learn which cards may be eliminated from suspicion. IT Management. Project Management.
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Get the SourceForge newsletter. The notebook is currently very much 'what others have'. It would be nice to extend notation - if only a little bit - towards also tracking 'what others know', which is something you can do with the board game.
It's not so much about finding the solution, as it is about reducing the information you leak that would help others find the solution.
Along with being able to mark which of my cards I have shown to someone, it would be nice to track what was asked for - both when I couldn't show any i.
Originally posted by BobSmun :. I use a custom google spreadsheet that I made whenever I play clue. It is very similar to this game's note sheet, but it also features an eye symbol, which I use on my cards in the column of any player I have shown it to.
When playing in real life, it isn't unusual that some players will forget they have seen a card or simply don't realize they shouldn't suggest it again, so if I have more than a card in their suggestion and have to show one, I can keep on showing the same card instead of leaking information about a new card.
I guess adding the eye symbol to this game could be good. I also think a lot of players would purchase the game on android or ios if one of its features was to be able to use your awesome note sheet with the physical game.
Like just add a section in the menu that takes you right to a sheet, with the possibility to edit characters, weapons or rooms to suit any version of the game people might be playing.
I would even pay for it if you made it an in-app purchase, since in my opinion, it would be more convenient and faster than the google spreadsheet I currently use.
Hello thanks for the tips. Can you explain more about lessons 5 and 6? It's an interesting tip but that particular situation never happens, there's always overlap.
So instead of a nice 1 2 3 three times to show their 3 potential cards, there's always overlap with the guessing so it would end up looking like..
Does that make sense? It's a bit confusing and I'm never sure what to do in these situations. Originally posted by Vera :. You're right, overlaps like that are much more common, and there often isn't an easy way to deal with them, other than waiting for options to be eliminated by suggestions.
Unless someone else has more logic tricks that we're unaware of, in which case please do let us know! Tip for gaining the die-roll achievements faster: play frequent 3-player Easy matches and not use advanced notation.
Or is that just me? If a player is looking for the room where the murder might have taken place, they may well go out of their way in order to get to it.
Keeping an eye open for players not searching for clues in a given nearby room during their turn when the crime scene is the only question on the table is good practice as it can aid in spotting which room cards other players are almost certainly holding in their hands.
It might also be useful to keep track of which person asked which question in past turns. If they ask the same question a second time barring human error , it seems likely that they were not shown that card the previous turn, which may help narrow down which card that they actually were shown.
Use with caution as this method can lead to incorrect conclusions. Finally, there is the permutation problem. It seems Rocketeer Raccoon was already developing the same concept; something like: 1 15 23 25 34 4.
Last edited by Barking Sands ; 17 Jun, pm. Actually, about the numbering onto the pad, how come when playing a 3 player game you can only jot down 5 numbers even though everyone has 6 cards?
If Brunette is holding the suspect White, then Orchid must be holding the Bedroom, and vice versa, so neither the suspect White or the Bedroom can possibly be in the evidence pile.
I think on some rare occasions, this theme of cancellation occurs even without advanced notation because there can only be and there must be one suspect, one weapon, and one room in the evidence pile.
It's almost certain to be in their hand and that information can help identify all of the cards they are holding and logically conclude that they are almost certainly not holding other more important clues in their hand.
To show off a bit, I made this accusation from the lobby without entering a room to make a suggestion that could have helped me solve the case the old-fashioned way.
It helped me a lot that White had just accused Rusty with the Lead Pipe in the Billiard Room, which told me that she had previously been shown the Study and not Rusty, and that the Billiard Room card was in Rusty's hand.
I was actually genuinely surprised that Scarlett didn't make an accusation and take her chances for a full win. It's also commonly a good tactic when not sure what to ask for in the early game to piggyback or copycat other players.